Date : 13 Dec 2011
What is a prototype?
-A prototype is an early sample or model built to test a concept or process or to act as a thing to be replicated or learned from.
-In Interaction Design it can be (among other things):
- a series of screen sketches
- a storyboard, i.e. a cartoon-like series of scenes
- a PowerPoint slide show
- a video simulating the use of a system
- a lump of wood (e.g. Palm Pilot)
- a cardboard mock-up
- a piece of software with limited functionality written in the target language or in another language
-In other design fields a prototype is a small-scale model:
- a miniature car
- a miniature building or town
Why prototype?
- Evaluation and feedback are central to interaction design
- Stakeholders can see, hold, interact with a prototype more easily than a document or a drawing
- Team members can communicate effectively
- You can test out ideas for yourself
- It encourages reflection: very important aspect of design
- Prototypes answer questions, and support designers in choosing between alternatives
- Technical issues
- Work flow, task design
- Screen layouts and information display
- Difficult, controversial, critical areas
Summary
- Prototyping may be low fidelity (such as paper-based) or high fidelity (such as software-based)
- High-fidelity prototypes may be vertical or horizontal.
- Low-fidelity prototypes are quick and easy to produce and modify and are used in the early stages. There are two aspects to the design activity: conceptual design and physical design.
- Conceptual design develops a model of what the product will do and how it will behave, while physical design specifies the details of the design such as screen layout and menu structure.
- We have explored three perspectives to help you develop conceptual models: an interaction paradigm point of view, an interaction mode point of view, and a metaphor point of view.
- Scenarios and prototypes can be used effectively in conceptual design to explore ideas.
- We have discussed four areas of physical design: menu design, icon design, screen design and information display.
- There is a wide variety of support tools available to interaction designers.
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